The Aether
Floating islands over the void. Level 15 to enter, and death costs everything.

Rules of the sky
- Level 15 required. The icy podium refuses anyone below it.
- Death takes everything. Your inventory is lost on any death, including the fall.
/spawnalways works.- The Aether Landing is a protected sanctuary. Past its edge you are in the Aether Wilderness and the rules above apply.
- No clan claims. Nothing up there is protected.
Layers, top to bottom
- Celestial isles: cherry-crowned gardens far above everything. Hard to reach.
- Garden layer: the main islands. Terraced cliffs, core caves, lakes and edge waterfalls, across cherry grove, meadow and pale garden bands.
- Drifting shelf: smaller islands hanging below the gardens.
- Scorched deeps: bare stone and sand, cacti and lava pools against the void.
What it holds
- Echo crystal and relics, found nowhere else.
- Monument chests in ruins, temples and tower vaults: diamonds, golden apples, echo crystal.
- Spire towers up to 40 blocks tall. The vault sits on a random floor, behind breezes, vindicators and wither skeletons.
- Stone serpents, bone spires, skeleton colossi and ruins, stranger the further you travel from the landing.
The Hunt
- Away from the landing, something occasionally takes an interest in you. Far more often at night.
- You hear it approach first. Then thunder, lightning, and the Aether Hunter with phantoms in tow.
- Kill it and it always drops a relic. Dying or leaving the world ends the hunt the other way.
- Moments of peace occur too: a minute at a time with music and nothing hostile.
- Aether Boots (rare drop, or 4,000 gold at the guild) halve your odds of being hunted. The Aether Diadem, extremely rare, hides you from the Hunter entirely.